Hello everyone, here is another update on the game. In the last update, we showed you the first gameplay video.

It’s been a while, but aside from creating content, I’ve done a lot of systems development and gave a few visual elements an overhaul.

At some point I thought I bit off more than I could chew with the base building aspect, but after some relentless coding the game now features a grid-based building system with a fully functional sim-style interface. With the base building system done, the game’s core systems are mostly complete, which means I can devote all my attention to putting in the remaining content.

So let’s talk about the base building and operational aspect of the gameplay.

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