Enjoy this content expansion and interface overhaul!
The game already had plenty of content, but a particular side plot was left open-ended to account for planned DLC. The DLC idea has been scrapped and it is now a free update to the game.
Apart from that, the interface has been overhauled. Is it still old school? Yes. But it’s now more responsive and intuitive, consistently legible and easier on the eyes.
Again, a heartfelt thank you to the players who helped to improve it with valuable feedback.
A new major mid-game sidequest delves into the mystery of the ‘Strange Materials’ and provides more insight into certain factions in the game. About two hours of new content.
Tied to this quest is a new character who will take you on a wild trip with unconventional science.
Two new locations, one where you get to drive the Rover manually.
Two new tracks added to the soundtrack.
A new ending and ending states for the existing endings.
New research, items and perks.
The entire interface has been redone with better contrast, more awareness of overlapping clutter and better usability. It’s still an old-school affair, but it’s a lot easier on the eyes. Also includes mappable hotkeys and a special mode for people who have problems reading yellow text.
The point-and-click system is now instantaneous and responsive. The character will move to an interactable location and no longer slow down to settle in.
Hello everyone, here is another update on the game. In the last update, we showed you the first gameplay video.
It’s been a while, but aside from creating content, I’ve done a lot of systems development and gave a few visual elements an overhaul.
At some point I thought I bit off more than I could chew with the base building aspect, but after some relentless coding the game now features a grid-based building system with a fully functional sim-style interface. With the base building system done, the game’s core systems are mostly complete, which means I can devote all my attention to putting in the remaining content.
So let’s talk about the base building and operational aspect of the gameplay.
We’re proud to announce Titan Outpost, a role-playing game with logistical elements set on Saturn’s sixth moon Titan, scheduled for release in mid to late 2018. Inspired by games such as the original Fallout, Arcanum, Betrayal at Krondor and more recent releases like Age of Decadence, you can expect Titan Outpost to scratch that old-school story-driven itch while delivering something new and stimulating.